Firefly/ff engine: Difference between revisions
From Quasar-RCE
Jump to navigationJump to search
Placeholder page for base firefly engine |
m →Firefly engine: changed icon file name |
||
Line 1: | Line 1: | ||
= Firefly engine = | = Firefly engine = | ||
[[image: | [[image:ff_engine_icon.png|thumb|left|Firefly engine]] The Firefly Engine object is the base of the entire Firefly system. It is the object that actually takes all of your various nodes and other Firefly objects and renders the 3d scene to the frame. You must have at least one in your project's frame in order for anything 3d to appear when you run it. The size and placement of the engine within your game's frame determines where in the frame the 3d scene is rendered. | ||
<br /> | <br /> | ||
Revision as of 19:58, 23 March 2025
Firefly engine

The Firefly Engine object is the base of the entire Firefly system. It is the object that actually takes all of your various nodes and other Firefly objects and renders the 3d scene to the frame. You must have at least one in your project's frame in order for anything 3d to appear when you run it. The size and placement of the engine within your game's frame determines where in the frame the 3d scene is rendered.
Properties
list - show properties and explain their behaviors
Actions
list - show actions and define their effects, with descriptions for arguments when needed
Conditions
list - show conditions and define what triggers them
Expressions
list - show expressions and what they define
Additional notes
details on functionality and limitations