Firefly/ff static

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Firefly Node Static Mesh Object

With the StaticMesh node you can insert an non animated mesh into the scene.


Currently Supported formats are :-

  • 3D Studio meshes (*.3ds)
  • Alias Wavefront Maya (*.obj)
  • COLLADA 1.4 (*.xml;*.dae)
  • Cartography shop 4 (*.csm)
  • DeleD (*.dmf)
  • FSRad oct (*.oct)
  • Irrlicht scenes (*.irr)
  • Irrlicht static meshes (*.irrmesh)
  • Lightwave Objects (*.lwo)
  • My3DTools 3 (*.my3D)
  • OGRE meshes (*.mesh)
  • PLY 3D files (*.ply)
  • Pulsar LMTools (*.lmts)
  • Quake 3 levels (*.bsp)
  • STL 3D files (*.stl)
  • FBX Files (*.fbx)

New Formats Added 2019

  • Autodesk ( .fbx )
  • Collada ( .dae )
  • glTF ( .gltf, .glb )
  • Blender 3D ( .blend )
  • 3ds Max 3DS ( .3ds )
  • 3ds Max ASE ( .ase )
  • Wavefront Object ( .obj )
  • Industry Foundation Classes (IFC/Step) ( .ifc )
  • XGL ( .xgl,.zgl )
  • Stanford Polygon Library ( .ply )
  • AutoCAD DXF ( .dxf )
  • LightWave ( .lwo )
  • LightWave Scene ( .lws )
  • Modo ( .lxo )
  • Stereolithography ( .stl )
  • DirectX X ( .x )
  • AC3D ( .ac )
  • Milkshape 3D ( .ms3d )
  • TrueSpace ( .cob,.scn )
  • Biovision BVH ( .bvh )
  • CharacterStudio Motion ( .csm )
  • Ogre XML ( .xml )
  • Irrlicht Mesh ( .irrmesh )
  • Irrlicht Scene ( .irr )
  • Quake I ( .mdl )
  • Quake II ( .md2 )
  • Quake III Mesh ( .md3 )
  • Quake III Map/BSP ( .pk3 )
  • Return to Castle Wolfenstein ( .mdc )
  • Doom 3 ( .md5* )
  • Valve Model ( .smd,.vta )
  • Open Game Engine Exchange ( .ogex )
  • Unreal ( .3d )
  • BlitzBasic 3D ( .b3d )
  • Quick3D ( .q3d,.q3s )
  • Neutral File Format ( .nff )
  • Sense8 WorldToolKit ( .nff )
  • Object File Format ( .off )
  • PovRAY Raw ( .raw )
  • Terragen Terrain ( .ter )
  • 3D GameStudio (3DGS) ( .mdl )