Firefly/ff static
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Firefly Node Static Mesh Object
With the StaticMesh node you can insert an non animated mesh into the scene.
Currently Supported formats are :-
- 3D Studio meshes (*.3ds)
- Alias Wavefront Maya (*.obj)
- COLLADA 1.4 (*.xml;*.dae)
- Cartography shop 4 (*.csm)
- DeleD (*.dmf)
- FSRad oct (*.oct)
- Irrlicht scenes (*.irr)
- Irrlicht static meshes (*.irrmesh)
- Lightwave Objects (*.lwo)
- My3DTools 3 (*.my3D)
- OGRE meshes (*.mesh)
- PLY 3D files (*.ply)
- Pulsar LMTools (*.lmts)
- Quake 3 levels (*.bsp)
- STL 3D files (*.stl)
- FBX Files (*.fbx)
New Formats Added 2019
- Autodesk ( .fbx )
- Collada ( .dae )
- glTF ( .gltf, .glb )
- Blender 3D ( .blend )
- 3ds Max 3DS ( .3ds )
- 3ds Max ASE ( .ase )
- Wavefront Object ( .obj )
- Industry Foundation Classes (IFC/Step) ( .ifc )
- XGL ( .xgl,.zgl )
- Stanford Polygon Library ( .ply )
- AutoCAD DXF ( .dxf )
- LightWave ( .lwo )
- LightWave Scene ( .lws )
- Modo ( .lxo )
- Stereolithography ( .stl )
- DirectX X ( .x )
- AC3D ( .ac )
- Milkshape 3D ( .ms3d )
- TrueSpace ( .cob,.scn )
- Biovision BVH ( .bvh )
- CharacterStudio Motion ( .csm )
- Ogre XML ( .xml )
- Irrlicht Mesh ( .irrmesh )
- Irrlicht Scene ( .irr )
- Quake I ( .mdl )
- Quake II ( .md2 )
- Quake III Mesh ( .md3 )
- Quake III Map/BSP ( .pk3 )
- Return to Castle Wolfenstein ( .mdc )
- Doom 3 ( .md5* )
- Valve Model ( .smd,.vta )
- Open Game Engine Exchange ( .ogex )
- Unreal ( .3d )
- BlitzBasic 3D ( .b3d )
- Quick3D ( .q3d,.q3s )
- Neutral File Format ( .nff )
- Sense8 WorldToolKit ( .nff )
- Object File Format ( .off )
- PovRAY Raw ( .raw )
- Terragen Terrain ( .ter )
- 3D GameStudio (3DGS) ( .mdl )