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21 June 2025

  • 05:1705:17, 21 June 2025 Firefly/ff particle (hist | edit) [666 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Node Particle System Object == With the Particle System Node you can insert a particle emitter into the scene. A Particle System node can be one of these types: Point, Box, Sphere, Animated Mesh Node, Cylinder, Mesh, Ring. These types describe the shape of the emitter. What is actually emitted is similar to a Billboard node object. A Particle System Node also can one or more Effectors. An Affecter is something located at a X,Y,Z position within the sce...")
  • 05:1505:15, 21 June 2025 Firefly/ff static (hist | edit) [1,704 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Node Static Mesh Object == With the StaticMesh node you can insert an non animated mesh into the scene. Currently Supported formats are :- * 3D Studio meshes (*.3ds) * Alias Wavefront Maya (*.obj) * COLLADA 1.4 (*.xml;*.dae) * Cartography shop 4 (*.csm) * DeleD (*.dmf) * FSRad oct (*.oct) * Irrlicht scenes (*.irr) * Irrlicht static meshes (*.irrmesh) * Lightwave Objects (*.lwo) * My3DTools 3 (*.my3D) * OGRE meshes (*.mesh) * PLY 3D files (*.ply...")
  • 04:4204:42, 21 June 2025 Firefly/ff animated (hist | edit) [851 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Node Animated Mesh Object == With the Animated Mesh node you can insert an animated mesh into the scene. An Animated Mesh is animated across a number of Frames by calculating the position, scale, and rotation of the mesh’s Joints using each one’s collection of Keyframes across those Frames. So, an Animated Mesh might have many Joints, and each Joint can have many Key Frames of a Position and/or Scale and/or Rotation type. When the animation takes place,...")
  • 04:3704:37, 21 June 2025 Firefly/ff movement (hist | edit) [3,777 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Movement Object == The Firefly Movement object lets you do complicated movements within the 3D scene easily. You can use this object to assign Node objects Path and/or Directional Movements. * Waypoints - * Move a Node to - Select a Node via Fixed value and move it to a position using X, Y & Z inputs * Move a Node with waypoints - Same as move a node to , accept you can add additional waypoints in front of the final end point. Using the following format...")
  • 04:1904:19, 21 June 2025 Firefly/ff image (hist | edit) [1,808 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Image Object == The Firefly Image object allows you to place on the highest level a 2d Image that displays over the Firefly engine rendered scene. Great for HUD elements. From the object's properties you can set multiple images to individual image frames and then call them at runtime. == Actions == * Images ** Set Image to Display - Set which image frame you want to display via passing a value in the expression editor. ** Load Image from file - Using an image...")
  • 04:1004:10, 21 June 2025 Firefly/ff 2dtext (hist | edit) [1,428 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly 2D Text Object == Displays a 2d text string above the 3d world in the Firefly engine. Its position is determined just like a string object would be in your 2d project. It does not move with the rest of the 3d scene and always remains on top. == Actions == * Text ** Set font name - Select a new font by passing its name in the expression editor ** Set Size - Set the size of the font ** Set bold - Set the use of bold, boolean 0=off, 1=on ** Set italic - Set the...")
  • 03:5803:58, 21 June 2025 Firefly/ff material (hist | edit) [5,335 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Material Cache Object == The Material Cache object is used to store and array a collection of materials that are used to "skin" a variety of nodes. Once one has set the material image and settings, you can reference said materials numerical position in the "array" in a "set material" action is most node objects. == Actions == * Add a new material - creates a new material at the next available material index slot. Requires you give it a name using the express...")
  • 03:1803:18, 21 June 2025 Firefly/ff camera (hist | edit) [3,642 bytes] Tasella-Wa Tudina (talk | contribs) (Created page with "== Firefly Camera Object == The Camera object is your “viewport” into the 3d world you create with Firefly. As with the Engine object, you can drag out the object to fill parts of your frame. The area the object covers will be the camera display surface in the app. This means you can have two cameras displaying at the same time. Useful in main situations. You could even make a app capable of VR with this method. Here is a list of the unique Actions, Conditions a...")

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